good and bad of video games

First the bad

Maybe not all parents are in the game all those benefits, particularly through the list of adverse effects that have been tested, produce some content reproduced in the most famous consoles. Fear is collective and, in fact, more studies that highlight the negative of a vg that there are positive contributions.

One of the main arguments is the isolation and lack of true physical activity. The enormous amount of hours invested in the completion of a game is proportional to kilos winning an individual, not to mention the failure to generate any motion in the joints causing that to atrophy.

Of course there are many studies confirming how violent it may be someone from a video game with high graphic and explicit content on fights, deaths or any other image depicting a tragic scenario. Some unfortunate cases are derived and killings have come to light trying to emulate a similar behavior seen in the game.

In short, the bad focus on aspects of physical and psychological that some experts have tried to eradicate prevention campaigns and schools do not get tired of banning these activities so that student behavior is not affected. Some more neutral point away, ie the "guilty" are not self gamers.

Now the good

Start with the positive is not biased, by contrast, allows from a much clearer picture of what you can contain disturbing downside origin. So begin commenting producing good video games and how they have (or do we have?) Been coupling to the habits of several generations. 

For some specialists there are tools that allow the further development of coordination. According to the website The Argentine Andes, video games enhance the acquisition of manual skills, memory and the ability to retain numerical concepts. Briefly, offering awaken the senses and use what they have learned in other areas of life. 

On the other hand, gives the values ​​of perseverance and discipline as most adventure games consist of several levels, whose main goal is the victory through various metaphors as the salvation of a universe or get some kind of reward and the way requires patience, tolerance and broad consistency failure to achieve the objectives set. 

As can be seen, most of the benefits obtained from video games are focused on meeting the intellectual experience of the user and give him the skills that strengthen their performance in other areas of life, though not necessarily as there are other good effects.

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